Programming Pipeline Really ?
Hi ,
My Question is , in rendering fixed pipeline we can indicate each vertex color ,
for example :
<code>
vert[0].Color=(int)Color.Red.ToArgb();
vert[1].Color=(int)Color.Green.ToArgb();
vert[2].Color=(int)Color.Blue.ToArgb();
</code>
Is there any way to write a VertexShader that Output three different diffuse color ?
Thanks in advance ..
A vertex shader will only operate on a single vertex at a time. If you need a shader to operate on primitives, look into geometry shaders.
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