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Opengl rotation problem

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Objects always rotate about the origin. Please describe your problem instead of stating a fact and asking for a fix to something that behaves as it should.

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Make sure you load the identiy matrix, then translate for the object, then rotate for the object. It should look like this:

glLoadIdentity();
glTranslatef(x, y, 0.0f);
glRotatef(rotation, 0.0f, 0.0f, 1.0f);

Is this what you are having trouble with? It is hard to tell from your post. Try rephrasing the question and posting some code.

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