Quote:Original post by Stroppy Katamari
"The same exact experience" requires either the same exact hardware, or hard-capping the game to the weakest supported hardware.
Couldn't agree more. I'm just saying that it doesn't prevent us from trying to minimize the gameplay experience differences (ideally, the exact same experience would be great, even though we know it's impossible if they don't have the same HW, it's where we're heading to.)
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Regarding fighting games, if the hardware can run the game at minimum detail and resolution (solid 60Hz of course) then the fight is fair.
Oh that's what I was getting at, those machine who can't get 60Hz.
I agree there's no difference if they get solid 60hz.
Some poorly designed games might give a slight advantage when running with maximum detail because some stuff is drawn differently (or in low quality it isn't drawn at all) which may increase sharpness or distract more/less. Though that's off topic.
Quote:Quote:Ahh, yes. But single player also comes into discussion here.I have no idea what that has to do with anything.
How many times you've heard someone "For god sake I've pressed the damn key! why didn't he move??!" or "WTF? it stalled for 1 second and now I'm dead??"
What I meant is that a game should attempt to attract players.
It's a shame and frustrating for the game designer when the overall gaming experience was ruined because of technical difficulties, even worse when the player ends up hating the game or thinking it's not fun because of this.
I view this from a design & marketing point of view.
Quote:The line of minimal requirements has to be drawn somewhere.
Yes sure, and agreed. My original point was that unfairness because of different Hardware is unavoidable, and I was giving an example of it.