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Shannon Barber

OpenGL What are some decent OpenGL bindings/libraries for C#/.NET?

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What you want is OpenTK. Fiddler on these forums is one of the developers (lead? I dunno) and I'm sure he'll jump in here soon enough.

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+1 on OpenTK. Works great with Mono too (there used to be winforms deps but i think those've been weeded out by now).

I've not used Tao myself but based on the FAQ, Tao uses 1:1 OpenGL api, wheras OpenTK tries to C#ify it (which i think is great). See here: http://www.opentk.com/doc/faq

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Definitely go with OpenTK, it's actively being developed and much more current than the TaoFramework. I believe OpenTK is up to date with at least OpenGL 3.0 while Tao is still at 2.1 (is Tao even being maintained anymore?).

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