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ChrisE

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Guest Anonymous Poster
Just some suggestions which would be cool for future versions of PR:

* Some sort of LOD for OBJECTS (Maybe progressive meshes as of Hoppe ?)
* Terrain LOD (maybe ROAM) ?

Those featurse would increase speed and quality (you could have much better visiblity distance with Terrain for example)

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Character studio export and bones support should be very important.

However it would also seem that you should check your prgui_printf function since it crashes windows 2000 continually both when compiling for opengl and directx 7.

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Guest Anonymous Poster
I would like T&L to be implemented as soon as possible, since T&L may put any non-T&L games into dust.

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Guest Anonymous Poster
Ducky, you have a wrong idea. Graphic is only part of fun of games. In fact, games most sold do not necessarily have top graphic quality.

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PR3 is available, but I'm still working some things:

Character Studio exporting and playback (deformed meshes using bones)
Watcom version
3D Now support
DirectX7 support
Minor compatibility issues

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