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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cemedias

Time for college: Is my major ok?

5 posts in this topic

Next year I plan to attend college. I got accepted to a local university (Robert Morris University near Pittsburgh, PA), and was granted a $36,000 scholarship ($9,000 per year). I am trying to choose a major at this school that will help me get into the game development industry. The major I am looking at is Computer Information Systems with a concentrated focus on software development. My ultimate goal is to get into a game development company with a programming position, then become a project manager, and either work my way up the ladder further or use the experience I gain to start my own company. I am a programmer with an interest in the business side of game development. This is why I think Computer Information Systems would be a good major for me. It covers both computer software and hardware, allows me to have a focus on software development, and wraps it all together by teaching project management. Obviously, I am also leaning towards going to this school because of the monetary scholarship available to me. Additionally, all internships provided by this school are paid (around $ll/hr), and last year the school couldn't fill all the internships available. My question is, will I be able to get into the game industry going for this major? The school also offers a masters in Information Systems in only an extra half year. I understand that a lot of programmers recommend a major in Computer Science or Software Engineering, but neither of those specific majors are offered at RMU.
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Quote:
Original post by cemedias
will I be able to get into the game industry

Nobody has a crystal ball. Nobody can foretell your future.
Don't do the things in FAQ 24 == http://www.sloperama.com/advice/lesson24.htm
And do the things in FAQ 27 == http://www.sloperama.com/advice/lesson27.htm
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Thanks for the reply, but I don't think I was really clear enough in my question. Tom, that quote was taken out of context; the important part is the degree. I suppose I should have phrased my question: "Generally, will a game developer hire someone that has a degree in Computer Information Systems, or would a degree in Computer Science be more appropriate?". I just want to know if gamedev employers see a major difference in the two degree's; or if they pay more attention to your portfolio and the fact that you got some sort of software development degree, rather than what that degree is for?
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Hi Ceme, you wrote:
>I don't think I was really clear enough in my question... I suppose I should have phrased my question: "Generally, will a game developer hire someone that has a degree in Computer Information Systems, or would a degree in Computer Science be more appropriate?"

Good. A well-phrased question will more often than not get you the answer that you're looking for.

>. I just want to know if gamedev employers see a major difference in the two degree's

Nobody cares what degree you have.
They care that you HAVE a degree.
They care what you can DO with the learning you acquired while getting that degree.
You can SHOW what you can do, if you just show them a great portfolio.
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I appreciate the reply. That is exactly the answer I was looking for. I apologize for the confusion in my first post.
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