Bronze vs. Iron Weapons

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16 comments, last by Sean99 22 years, 8 months ago
interesting thread.

I think captain insanity made some good points in the metallurgy discussing the advantages and disadvantages of each type of metal. Iron, though it''s an element is more diffucult to work with. When the Assyrians came out of nowhere wielding iron weapons (and archaeologists still aren''t sure where they got the technology from) and perhaps more importantly, chariots...it was game over for just about anyone that faced them. But the mystery was where they got the technology from as they were predominately a nomadic people.

Iron is too brittle for cannons at least until relatively modern times.

I think that for a wargame like this though, you may want to focus on more than just weapon technology however. As I mentioned about the Assyrians, the use of the Chariot was akin to the development of the tank. Some cultures were very good with archers. Also, think about the tactics employed at the time.

Alexander the Great''s father was himself a tactical genius and developed a fighting style that put him at an advantage (he set his lines at a slight angle to the enemy, and put his weakest elements forward, so that they would impact the enemy first, do as much damage as they could then withdraw...for the much fresher more experienced units to follow through on). Then of course there was the tactical formation that the Greeks used to great effect on the Persians...the Phalanx. Also, the Romans chose their shield and short sword with deliberation...the formed a human wall and thrust their very manueverable swords through the narrow gapsin the shields.

Just out of curiousity, what timeline and cultures would you represent? My own favorites would include the Picts vs. Romans, the Gauls vs Romans, Germanic Tribes (goths, visigoths, vandals, franks, etc.) vs. everyone else...also Sarmathians, Thracians, all the Greek city states including Thebes (the 1000), the Spartans, the Athenians, the Persians (Immortals), the Turks (Janisaries) and well a host of others. I tend to prefer slightly newer cultures as opposed to the more ancient cultures like Sumeria, Babylon and Egypt.
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
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I will be using the more ancient cultures as models. I am definitley including Egypt, Babylon, Assyria, and Persia. I will probably throw the Greeks in there too, as well as various nomadic tribes (certainly the Hebrews). As for the time period for each of the empires, I am taking elements from various points in their histories, depending on what I can use to make my points.

It sounds like some people may be under the impression that this is for a strategy game. Although I plan on giving the player the opportunity to lead forces in battle, where I can use the suggestions generated by this thread, right now my concern in the iron vs bronze idea is to kind of treat iron weapons like other RPGs treat magic weapons (as a weapon upgrade for the player). The standard material for weapon construction will be bronze. One or two cultures will have access to iron. The use of iron will be a very recent development, so the iron using culture(s) will not yet be dominating large areas. The player will start out the game in a bronze-using culture, but placed geographically close enough to an iron-using culture that he may encounter iron weapons and hopefully obtain some.

-Sean
"we need common-sense judges who understand that our rights were derived from God. And those are the kind of judges I intend to put on the bench." - GW Bush"no religious Test shall ever be required as a Qualification to any Office or public Trust under the United States." - Article VI of the US Constitution.
I didn''t notice the RPG thing until you mentioned it.

Will it be a realistic style RPG or will it have mythical elements to it? IF it''s a RPG style game, then combat will be handled a bit differently. I think in a case like that, where you have the first iron age cultures (Assyrians) facing bronze age cultures (just about everyone else) in skirmish style combat then I think it makes less of a difference.

When you get down to one-on-one combat between skilled adversaries of this time period, armor and weapons becomes less of a factor. Why? Because armor and weapons of this period were more geared towards fighting in large groups vs. large groups. Most cultures of this time period had little protection for their legs, as they depended on shields for the most part. Also, Most weapons other than the spear were one handed (in order to use a shield). Axes, pole shaft weapons, and great swords were not favoured by the early cultures of the time frame you are looking at.

So, in one-on-one combat, weapon choice and armor is not that big of a deal. There will be some considerations, but for the most part, it boils down to the skill of the users rather than metallurgy choice. One thing that many people don''t take into consideration about melee combat, is that there''s a huge difference between fighting in groups and fighting one on one. In groups, having iron armor and weapons is a huge advantage because yourely on massed attacks. In single combat, precision and freedom of movement become the name of the game. Ever watch Rob Roy? At the end, there''s a fight scene with an englishman wielding a rapier vs. a scotsman wielding a claymore. In large scale batttles, you''ll want that claymore, but in a duel, the rapier is a superior weapon. So depending on how you do your battle system, I don''t think metallurgy choice will make a huge impact
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
Bronze is a horribly inferior metal to make weapons or armor from compared to iron.

While you can get an edge on a bronze weapon, one whack and that''s about it.

An example of how malleable bronze is was shown on one of the arms and armor shows produced by the Royal Armoury at Leads. Hitting a hard object with a bronze sword causes the edge to bend, if not the whole sword to bend along the length.

Hitting someone in iron armor with a bronze sword is only going to make them more irate.

Hitting someone in bronze armor with an iron sword is going to at least buckle if not break through the armor.

I''m sure a google search on bronze weapons will return some interesting info.

From a gameplay perspective, you could make bronze less inferior than it is in reality. To build on what some others have already said, most combat can come down to a user''s skill capped or modified by the weapon they wield.


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CaptainInsano

Most melee combats boil down to bashing weapons anyways. The trick in metallurgy is the softer the metal, the more keen of an edge it can hold..but the easier it is to lose it. The Japanese solved this by having a very dense core surrounded by a much more malleable one to have the best of both worlds.

Again, taking from the Japanese, here was a country armed with the most technologically advanced sword of anytime....and they fought with bamboo, leather, and shellaqued wood/iron armor. Any samurai worth his salt could easily cut through the armor. The trick was not getting hit. It provided some protection for the glancing blow, but was not meant to stop a good solid hit...or a well placed one.

This goes for one on one combat. It''s not so much brute force as finding weak spots. Even if a bronze sword hits Iron armor, it''s not brittle like Iron and won''t break, but as you said, it will lose it''s edge. But a blunt instrument is still a dangerous one. Cutting isn''t the only way to kill or wound an opponent. Granted, an iron wielding adversary will have some advantages, but not huge ones...at least in one-on-one combat. In massed combat, the effect is multiplied because in grand melees, precision and manuevering aren''t as important as just overwhelming the enemy.

As an aside, and perhaps to help elucidate my point, there''s an old tale about how the Sultan had a little parlay with King John during the Crusades. King John of England was at a truce talking with the Sultan, and bragging about his knights prowess and and their fine weapons. As the tale goes, the sultan asked the king to swing his sword at a silk sash that he threw in the air. When King John swung at the scarf, all it did was catch on the sword blade. Then the sultan threw the scarf out and slashed at it with his scimitar...and cut it in two. To which the sultan replied..."If you can not even cut through silk, how do you propose to defeat my forces?" Obviously, english weapons were quite fine at killing men, even if they weren''t as fine as Arabic blades (which technologically weren''t that far behind the Japanese in terms of skill....damascene blades, and toledo blades that were crafted from Moorish know-how are very well sought after swords to collectors) and conversely, the Saracens didn''t do a bad job of killing the Crusaders even with their chain mail advantage.
The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley
Dauntless,

You''ve made me curious, do you know what factors led to the use of the one on one type weapons that are so prevalent in most RPG''s? How should I tweak my historical models so that it would make sense for them to develop and use battle-axes and what-not at least on a limited basis?

Sean
"we need common-sense judges who understand that our rights were derived from God. And those are the kind of judges I intend to put on the bench." - GW Bush"no religious Test shall ever be required as a Qualification to any Office or public Trust under the United States." - Article VI of the US Constitution.
Offensive and protective systems have always closely spiraled one another and you cannot seriously consider throwing in the various weapons without knowing, or at least knowing about, the interrelate evolution of both. The particular weapon fashioned to defeat a specific type of armor has a lot to do with how the next generation of armor will combat the weakness exploited by the new weapon, ad inifnitum.

By the way, if you look closely, you don''t see very many swords in the old Hellenic and Persian empires. You see a lot of pike / voulge / spear / bearded spike weapons - piercing weapons that are effective against all types of armor and easily manitanable given the small amount of metal actually on the weapon. I think the only blades from Bronze era were typically short swords. The compact length kept the swords easier to edge, and to straighten, as well as requiring them to do the one thing that keeps you safe from a pikeman - maintain extremely short range!

Iron weapons are certainly better, but bronze weapons were by no means cowardly.

Look deep into the annals of military history. And at the risk of sending your soul directly to hell, I suggest you hunt down some local members of the Society for Creative Anachronism or other medieval combat groups, as there is not one chapter amongst them that does not have some kind of weapons historian.

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-WarMage
...Bronze-age Tae Bo? "Pierce! Pierce! Block! Block! Kick! Kick!"
Sean99

WarMage is right...probably the most important factor in the evolution of weapons and combat styles was the means of protection against that weapon, or the purpose of the weapon itself. Khopic swords from egyptian period on through till about early dark ages were relatively all the same. They tended to be short, one-handed style swords. PArt of the reason for this was their effectiveness in large melee battles.

Think for a second...while it may have seemed cool for Mel Gibson to be swinging a huge bastard sword in Braveheart, in truth, very seldomly were those weapons used in large scale combat. In fact, most polearms and two handed weapons were developed to chop off the legs of horses or to otherwise attack a mounted rider. Think of two-handed weapons as the M-60 of it''s day...sort of a support weapon. The reason they weren''t common was that large weapons like that need lots of room to maneuver and wield effectively, something that''s precious in a large scale combat.

Fencing style weapons became popular once guns were invented. The reason being that armor plating became obsolete, and you no longer needed a big thick sword to bash through the plate. Instead, speed and accuracy became more important, and the skill to wield was increased as well.

If you are curious what made one-on-one weapons popular (depending on what time period) you have to think about how a lone warrior might have to fight his duel. He will never be sure what environment he will be in (is it crowded? slippery terrain? will he be outnumbered? etc) so generally speaking, the more general purpose the weapon the more popular it became. But a weapon is just a tool like any other, ideally you find a real socket wrench rather than your leatherman all-in-one.

I laugh when people claim that this style is better than that style, or this weapon is superior to that weapon (I have about 10+ years of martial arts training split between 4 styles...not including a year of college fencing). In truth, weapons and styles were developed to suit a certain context. Many people have this romantic notion that the samurai sword is the ultimate melee weapon, but I can guarantee you that if you were out in the wide open you would prefer something with a longer reach (miyamoto mushashi the greatest swordsman in Japanese history was beaten only once in a duel...by a man armed with a 4'' Jo staff....which is one of the primary reasons that aikido still teaches that weapon today)

The world has achieved brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants. We know more about war than we know about peace, more about killing than we know about living. We have grasped the mystery of the atom and rejected the Sermon on the Mount." - General Omar Bradley

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