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I used that 3DS2MAP utility that Chris had linked to and I have to say it is AMAZING . I took one of my big levels for the game I''m working on, exported it as a 3DS, ran it through this 3DS2MAP converter, and compiled it with a quake3 BSP compiler. I can''t put into words how perfect the resulting BSP was. It fit so exactly with the 3DS file that I didn''t even have to load it into q3radiant!!! I''m so happy I can barely control myself . Ok, I gotta get back to programming. -Rich The link to that converter is One note: This converter would only be useful for people who are going to use the new non-rendered collision BSP method as the resulting BSP that the converter creates has no textures.

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