Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


MacOSX Project Builder question

This topic is 6293 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, For the life of me, I CANNOT get C++, Cocoa, and OpenGL into the same project with project builder! (version 1.0.1 I think). I create a new project, select cocoa, and import the GLUT.framework. Fine fine, now I try to make a C++ class and it suddenly doesn''t know what a class is! Then, I try making a C++ tool project, and then add GLUT, AppKit, etc.. with the same source file. It compiles fine, but it gives me a link error: undefined symbols. How do I create a cocoa project and make it compile C++ code too? Thanks for your time, Jeremy

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!