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wblanchette

'texel' engine?

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I''ve been mulling over the idea of an engine using a technique similiar to voxels, but actually using single textured pixels (stored as (x,y,x,colour) to represent terrain and game objects. Game objects could be modelled in 3d, and then the polygons converted to arrays of textured pixels (or maybe sprites would be easier? =) ) Lighting could be achieved easily enough with this method. Is this viable for a realtime game engine? I''ve seen several games in the past which seemed to use a technique like this, but have never come across docs. Pfft, back to work, Drastik

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TEXEL = TEXture ELement.
It has nothing to do with a ''textured pixel'' as you said, please use appriopriate definitions.

A ''textured pixel'' (which is NOT a texel) can use 1, 4, 8 or even more texels.

Just like people to use the right words, or else we''ll never understand each other.
(Or at least professionnal won''t understand amateurs)

-* So many things to do, so little time to spend. *-

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