Archived

This topic is now archived and is closed to further replies.

FXO

Nvida mailing problems (again)

Recommended Posts

Hey there! Thanx for the help with the missing letter Still, I have problems getting in touch with nvidia... The mail is now successfully sent, but they haven''t replied (it''s been 3 weeks now),.. Perhaps Im mailing to the wrong "section", but I can''t find any other adress. Thankful for any help! /Fredrik Olsson

Share this post


Link to post
Share on other sites
Perhaps you could try posting to the OpenGL Game Dev. Mailing list. (link on opengl.org). I''ve seen Nvidia people on there before.

I really don''t know much about contacting them myself - what are you asking?

~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL

Share this post


Link to post
Share on other sites
I'm having some trouble compiling the "Cool Shadowing Effect" Cass Evitt wrote, he is working for nvidia now, so since I couldn't reach him at info@r3.nu, im trying to get in touch with nvidia...


When I try to compile the files from "shadow3.zip" i get 77 errors,
starting with:

main.cpp(32) : error C2501: 'texture_env_combine' : missing decl-specifiers
main.cpp(32) : error C2239: unexpected token 'identifier' following declaration of 'texture_env_combine'
main.cpp(32) : error C2061: syntax error : identifier 'shadow0'
main.cpp(210) : error C2065: 'init_GL_ARB_multitexture' : undeclared identifier


So I figured there might be a missing file or something...

Thats a summary of my question....

Thank you for your time
/Fredrik Olsson


Edited by - FXO on July 25, 2001 6:02:39 PM

Share this post


Link to post
Share on other sites