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Uthman

ms3d animation

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in model.h in AdvanceAnimation- my programs always freeze here:
		frame = pJoint->m_currentTranslationKeyframe;
		while ( frame < pJoint->m_numTranslationKeyframes && pJoint->m_pTranslationKeyframes[frame].m_time < time )
		{
			frame++;
		}
 
My program goes in the loop, and never exits until float frame is overloaded and then program terminates. It''s even worse when I comment out the line

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I wouldn''t go that far

BTW, If you use Portalib, or at least keep track of the changes in Model & Object3D classes, you get all these bugfixes and stuff like dyanmic shadow casting.

I will get the tut.s up to scratch though...


~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL

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