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Diakon_Tristan

MD2 again and again...

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I''ve written an MD2 handler for D3D.

Mail me if you want to see it. Although, unless you have a lot of md2 files you need to use, I''d move onto an a skeletal animation system and pass some of the workload onto the 3d hardware, MD2''s are quite cpu intense.

Cheers

Matt



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