DirectX versus OpenGL
Used to love DX more than OGL then I was persuaded into drawing a simple spinning cube in Open Gl . I have stuck with it since then.
If you''re reading this, you''re wasting time.
If you''re going to respond to this, you''re wasting even more time.
G''luck,
-Alamar
Flame wars are just silly...
If you''re going to respond to this, you''re wasting even more time.
G''luck,
-Alamar
Flame wars are just silly...
The best professional solution now is vga mode 13. OGL & DX are only crappy API with no future...
how much are you betting, AP?
you think DirectX and OpenGl will go extinct?
unlikly anytime in the near future (at least 10 years)
you think DirectX and OpenGl will go extinct?
unlikly anytime in the near future (at least 10 years)
quote:
how much are you betting, AP?
I think that was a joke, not a threat, stevenmarky.
HHSDrum@yahoo.com
Polarisoft Home Page
Ok, so far you saw that there is no real answer to this question. Anyway, here is a comparison of the two APIs:
http://www.xmission.com/~legalize/d3d-vs-opengl.html
Decide for yourself };-)
Bjørn.
http://www.xmission.com/~legalize/d3d-vs-opengl.html
Decide for yourself };-)
Bjørn.
This topic is closed to new replies.
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