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sevecol

dolphin in direct3d

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I have a question in dolphin(example in direct7sdk). In the dolphin example,the program use BlendMeshes to control dolphin. I use my function to take the place of BlendMeshes. ........ VOID ProcessMesh(D3DVERTEX* pMeshSrc,DWORD dwNum) { for (DWORD i=0;ix+=0.01f; pMeshSrc->y+=0.01f; pMeshSrc->z+=0.01f; pMeshSrc->nx+=0.01f; pMeshSrc->ny+=0.01f; pMeshSrc->nz+=0.01f; pMeshSrc++; } } ......... But I couldn''t find the dolphin!!! Why?

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BlendMeshes controls the animation (fin movement). You''re probably doing some out of bounds math and messing up the mesh itself. Start from the original code and work forward one step at a time to see what does what.

The movement is handled with some other math in another function. Just look for Sin or Cos.

Ben
http://therabbithole.redback.inficad.com

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