#include <d3dx10.h>
#include <iostream>
using namespace std;
ostream& operator<<(ostream &os, D3DXVECTOR3& v)
{
os << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return os;
}
int main()
{
D3DXVECTOR3 u(1.0f, 2.0f, 3.0f);
float x[3] = {-2.0f, 1.0f, -3.0f};
D3DXVECTOR3 v(x);
D3DXVECTOR3 a, b, c, d, e;
a = u + v;
b = u - v;
c = u * 10;
float L = D3DXVec3Length(&u);
D3DXVec3Normalize(&d, &u);
float S = D3DXVec3Dot(&u, &v);
D3DXVec3Cross(&e, &u, &v);
cout << "u = " << u << endl;
cout << "v = " << v << endl;
cout << "a = u + v = " << a << endl;
cout << "b = u - v = " << b << endl;
cout << "c = u * 10 = " << c << endl;
cout << "d = u / ||u|| = " << d << endl;
cout << "e = u x v = " << e << endl;
cout << "L = ||u|| = " << L << endl;
cout << "S = u.v = " << S << endl;
}
If I comment out the D3DXVec3Normalize line it links just fine. Any thoughts as to what I might have missing?
Edit: Just realized that this does work in release mode but not in debug mode. Does that change anything? I put both d3dx10.lib and d3dx10d.lib in the additional dependencies. Did I miss something else?
D3DXVec3Normalize Linker Error
Ok so I'm getting started with learning DirectX 10 from a book I have. As I'm going through the example everything works except the line of code dealing with the D3DXVec3Normalize function.
Here's the sample code.
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