I'm proud of this (2D anthro avatar system)

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22 comments, last by Fuji 14 years, 3 months ago
It looks like firefox on steroids :D


Very good work, friend.
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Speaking of programming, you could've saved yourself a TON of work by using the gray one and having it colored completely in code (on a previous game I worked on, we used a gray armor suit and the programmer created several items by adjusting the RGB values.
C++: Where your friends have access to your private members
Quote:Original post by Fuji
Speaking of programming, you could've saved yourself a TON of work by using the gray one and having it colored completely in code (on a previous game I worked on, we used a gray armor suit and the programmer created several items by adjusting the RGB values.


How did the programmer do that? Run a search and replace on the svg file?

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Well, there weren't any svg files used and I'm really not sure how he did that (or any of the other crazy stuff). Like I said, he said he was able to use a single file and generate a bunch of parts from it by adjusting RGB and Alpha values. That's as far as I can go about explaining it.
C++: Where your friends have access to your private members

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