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Normal map's texture coordinate reuse.

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Hello I have one on the "normal map" "Tangent - Normal - Binormal" "texture reuse" issue. 1. Models have color maps and normal maps, and texture coordinates the same. 2. Model is a head. 3. The right part of head is mirrored by left part in 3ds max. 4. Left part and right part have same texture coordinates, texture is reusable. Results: The tangent and binormal are not smooth, I know is corrected, but how to solve this problem? Is the texture must not be reused? Thank you any suggestions

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The left part of head's texture coordinate is same to right part, Because the model is generate by mirror tools in 3dsmax.
And there is a half head only on color map and normal map.

Do you means that : I must draw all head on the texture in photoshop?

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