Normal map's texture coordinate reuse.
Hello
I have one on the "normal map" "Tangent - Normal - Binormal" "texture reuse" issue.
1. Models have color maps and normal maps, and texture coordinates the same.
2. Model is a head.
3. The right part of head is mirrored by left part in 3ds max.
4. Left part and right part have same texture coordinates, texture is reusable.
Results: The tangent and binormal are not smooth, I know is corrected, but how to solve this problem?
Is the texture must not be reused?
Thank you any suggestions
You have to take mirrored UV's into account when you generate the tangent and binormal data. How are you generating them?
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