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NipsMG2

SDL.NET : Alpha Blending/Composite Sprites

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I'm attempting to create a GUI Engine in SDL.NET. I have a .png file that holds my GUI skin. The file is saved with a completely blank background (Alpha 0), there's no fill color. I've loaded the texture using new Surface(filename).Convert(_screen,true,true); The screen has alpha blending turned on. When I attempt to grab a portion of the skin texture and blit it to the screen over a background: _Screen.Blit(_skinTexture, destRectangle, sourceRectangle); the blitted texture does not have a transparent background, it shows up as black. I've tried every possible combination of Transparent and AlphaBlending flags on both the screen and the skin texture, and I am still unsuccessful in being able to blit portions of the skin texture that have a blank background to the screen while maintaining those blank portions. Any suggestions?

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