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Benjagan91

Just another new guy =)

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Hi, Ok so i want to get into 3D but not necessarily games. What then? Maybe making GUIs a little more exciting for applications... or whatever. Anyways i've touched base with VB6, and have done plenty of HTML... so yeah... this practically makes me as newbie as every other newcomer i guess. So where do i start? I've never done C or C++ and i'd prefer to jump into the deep end and start with 3D right away if possible. I know you'll likely tell me baby steps at first and whatever, but i'm just eager to learn. I also understand if the 3D tutorials are geared for people who already know 2D/C++. Platform i'd like to code for? Well i'd like to be able to choose... whether it be a computer (win, mac, lin), a game console... whatever =) So guide me on the right path, please =) Regards, Ben

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If you want to go 3D there are tons of other options than going the long, hard, frustrating, etc. C++ approach. Here's a few.

Unity Game Dev Tool. This thing is awesome. Used to be $300 for the indie version; now it's free enjoy! You can script in javascript or c# and it'll make some badass 3D programs.

If you go python, you can use Panda 3D.

There are also some C# options. There are engines and libraries that make use of C#.

If you insist on C++ you can use some 3D rendering engines/game engines. There are many of these Ogre, Irrlicht, Crystal Space.

Personally, I'd recommend Unity (good quality and free). This will get you the fastest results, but you still have to write scripts to make it all work. With yr vb experience you may be able to get up and running nicely. Also, it targets web, Windows and Mac right out of the box. And putting it on the web is so easy.

[Edited by - signal_ on December 4, 2009 1:47:49 AM]

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