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shaolinspin

Badoing - 4-player pongy goodness with gravity and time distortion ...

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Hi all, I've just completed my second full game, Badoing! It's four-player (one player per screen-edge) multiball pong, but all the balls can have either gravitational, electromagnetic or time-distortion fields. There are also glowing deflection boundaries. The distorted background is drawn using a HLSL pixel shader, the rest is written in C++ with DirectX9. The CPU players are pretty hard to beat, so it's more fun with three other real people, though the CPU does a fine job of filling in for one or two other people. Screenshot:
">YouTube video Webpage There are currently only ten arenas and one music track, but I hope to update this in the near future. It also requires shader model 3.0, but I should be able to get it working with sm2.0 when I have some free time.

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Thanks Nanoha!

It's taken a couple of weeks work, plus some code I already had lying around. It could maybe still do with some fine-tuning but it's essentially complete, though I'll add loads more arenas when I have the time. If anyone has any problems running it or finds any bugs please let me know!

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