Jump to content
  • Advertisement
Sign in to follow this  
boogen

lip-sync

This topic is 3094 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i'm looking for an open-source c++ library that would generate phenomes and timing from a wav file. I need this to animate and lip-sync my game characters. There's facefx, which seems to have everything. It takes care of face animation too. I must admit, that title list of games which used facefx is impressive - http://facefx.com/game-titles However it's not open-sourced and it's not free. There's also Annosoft. Beside their paid version, they released free version based on microsoft speech api - http://www.annosoft.com/sapi_lipsync/docs/ And that's about it... i found some japanese speech recognition engine "Julius" which seems to have phenome generator, but i don't how to use it and learning to do it will probably take a lot of time and good results are not guaranteed. The only thing i found about "Julius" is that i have to run it with -palign option to get phenomes, but there's more to it... especially preparing Acoustic Model. Please share any experience with lip-syncing. How do you do this in your games? Do you write it from scratch or are there some tools i couldn't find? Maybe some free game engines have lip-sync build in? [Edited by - boogen on December 8, 2009 4:43:14 AM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!