Jump to content
  • Advertisement
Sign in to follow this  

problem using FBOs?

This topic is 3094 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Are they part of the core now, because I tried to use glGenFramebuffers, glGenFramebuffersARB, glGenFramebuffersEXT and I get the same error: "identifier not found"? I'm using GLEW_VERSION_2_0 and I can use VBOs just fine. Does my graphics card not support FBOs? Is there some initialization I need to do other than glewInit()? -Edit- Okay. So I looked at the 3.0 specifications and it turned out that it became core for 3.0. But isn't still possible for me to use the ARB or EXT versions of it? [Edited by - 16bit_port on December 6, 2009 6:10:39 PM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!