Jump to content
  • Advertisement
Sign in to follow this  
Marshal Banana

How to Subtly Guide Players

This topic is 3269 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I've got this RPG-ish game in mind. I want to have a world map where you could pretty much go anywhere (There'll be a large number of villages, towns, and cities). But I also need to be able to direct players to story-centric areas so the plot can progress. What are some subtle ways of guiding the player to these areas?

Share this post


Link to post
Share on other sites
Advertisement
Well, that depends. Are you trying to indicate to the character where his known objectives are located, or are you trying to guide players to "the right place", even though they shouldn't have any idea that that's what "the right place" is?

Share this post


Link to post
Share on other sites
What if you made the plot points location independent to some degree so the player could walk to any large town or city but maybe not the little village for the plot event?

Share this post


Link to post
Share on other sites
Since the character in the game supposedly lives
in the world he/she/it should also know a lot
more about it than the player possible can know.
Using that as a reason/excuse you can have a
diary/journal that keeps updated with the
characters own hunches and guesses.

You can make it as simple or as advanced as you
like with the journal updating when the player
visits new populated locations hearing rumors or
finding clues.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!