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meteorstorm42

How to debug after deploying to 360?

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Hi guys, So I have a game that runs fine on my computer. It uses JigLibX, though I'm not sure if that's a problem. (I followed their instructions for the 360: http://jiglibx.wikidot.com/runing-on-xbox360 ) (I also tried taking out all the audio-related code because I heard you need to do something special so the audio doesn't cause problems.) Anyway, it builds fine as a 360 project, it deploys to the Xbox, but when I run the game from my Xbox, if freezes at the XNA Creators Club screen... How do I find out what's wrong?

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According to http://msdn.microsoft.com/en-us/library/bb199628.aspx you simply select "Start with Debugging" on the Debug menu.

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