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El Duderino

Global structure arrays, how to ?

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Howdy. I usually do arrays like this (for example) :
x = 22;

struct stTextureFile
   char UnderTexture[9];
   char OverTexture[9];
   char MaskType[9];

stTextureFile *TextureFile = NULL; 
TextureFile = new stTextureFile[x];
Everything is ok if I do this within a procedure. But if I do it up the top as a global VC wheels out the serious crime squad. How can I get such a "structure array" as a global ? El Duderino

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