Physics?!

Started by
4 comments, last by Brother Bob 14 years, 4 months ago
I'm developing racing game and I want it to have "car physics" Which physics API can I use for JOGL. I searched the web and found OSP (Open Source physics). Are there better physics APIs for "car physics"? [Edited by - usb2killer on December 8, 2009 2:44:35 AM]
Advertisement
Depends on what part of physics you are looking for?

Collision between two rigid bodies?

Traction physics?

Box2d might be useful if you want basic 2D collision.

There is a whole lot of resources posted in the Math and Physics forum.




Latest project: Sideways Racing on the iPad
I need 3D car physics with collusions, fraction and lots of stuff.
Where can i find one for Java?
OpenGL does not perform physics at all. Please post to the Math and Physics forum. Granted you are looking for a physics engine, I guess you should to start to read the sticky topic List of physics engines and reference material.
Try Jbullet.
As vincoof said, physics questions are best asked in the physics subforum. Moved there.

This topic is closed to new replies.

Advertisement