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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Kaiser Phellos

UC Santa Cruz Game Design

2 posts in this topic

Hey guys, I am a college student right now working on transferring to a university to finish my bachelors in computer science. I'm very interested in game development as a career and was interested to see what anyone has to say about the Game Design major at UC Santa Cruz if anyone has any information. I am not a fan of game design schools because of the cost and I just don't find them practical to anything BUT game design. So, if anyone has any info on the UC Santa Cruz Game Design major/program, please let me know what you think of it and if you would suggest it over a traditional Computer Science degree from a college like SJSU or UC Berkeley if I am aspiring to be a game developer. Thanx!
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Have you contacted the school directly?
Last time I checked their program it required less math and other computer science core courses a than traditional Computer Science degree from a college like SJSU or UC Berkeley so if you dislike math and too much theory it's the way to go.
I almost applied for it but thing that changed my mind was that they still require more math/physics than I cared for and being a UC there fees are a lot higher than going to a state college and the recent student riots at UC Santa Cruz and other UC's over the recent 30% fee hike seem to bear this out.
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I go to a UC school and I prefer it over the CSUs.

Yes there are fee hikes and riots, but that's to be expected from shortfall of state funding. I wouldn't rule out UC as an option just because of the fee increases (CSUs aren't doing much better).

For the game design major, I'm rather sketchy about it. I think the way its advertised to attract "gamers" to less prestigious colleges makes me suspicious about its viability. I chose the traditional route just to be on the safe side.

However, I do believe since UCSC is offering it that game development degrees are becoming more mainstream, but in my opinion its just not mainstream enough for me.

To OP:

Since it sounds like like you want to focus on game development or more specifically game programming but still have it be relevant to other fields, I go with a traditional degree and minor in game development or something (from a UC school that is). And yes I like UC.
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