strange 'see-through' onjects
Hi,
I have been geeting strange see-throgh objects when I load them into ProEdit. I am making them in 3D Studio MAX R3.1, exporting as .3ds and then importing to ProEdit. It doesn''t matter if there is a texture on it or not. Any help would be appriciated.
-Mike
This happens if you use the "Mirror" command on an object in 3d studio.. The only way to fix it is by using the mirror command again to put it back, and then using the Rotate tool to move the object in the right position.
-Rich
-Rich
I am only using editmesh, not mirror. Are there any work arounds for this problem? Plugins maybe? I tried the exporter that came with PR, but the model did the sae thing.
-Mike
-Mike
Maybe the scale of the model is too small. Try using the scale factor when you import .3ds and see if a scale of 100 looks better.
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