Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Exporting from MAX

This topic is 6901 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guest Anonymous Poster
So will we be able to export a level via the exporter? Or only models ?

How does one get flairs/lights attached to models so they show up in the engine ie like landing lights ?

Hand code this or through an export option?

Share this post

Link to post
Share on other sites
when using the lights option from the MAX 3 export panel I get a .prl file that I can not open because it needs a password ?

Share this post

Link to post
Share on other sites
The exporter only export the lights on
the scene, you can attach it to an entity
or use it like only room lights.

when i finish the examples you can see it more clear.

the exporter can export any mesh from 3ds ,
it can be a level or a model this it when your work begin to develop your engine.

Optimiza/Marcos Hernandez

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!