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DD7, using pattern to blit.

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I am looking to be able to blit a small texture onto a larger texture and having it tile the smaller pattern to fill the larger texture. Looking through the Blt documentation I saw a lpDDSPattern member of the DDBLTFX object, but absolutely no documentation on how to get the DirectX to use this parameter. Anyone used it or have any idea how it can be used? -Terrax

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