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swamping textures on a model

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If I have multiple materials on a model ,say for instance a material for the torso, a material for the head, and one for arms and legs... at run-time, can I swap out the textures on those materials, say if I want to change a character models clothes or face etc.. thanks Jason

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Yes, look in the documentation for a "PR_SetMaterialTexture".. I belive that is the right function. It does just what you want.

-Rich

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