Quote:Original post by pseudobotIt appears that your fix is to copy the runtime DLLs into the executable's own directory. What you should ideally be doing is to write an installer (e.g. using Inno Setup) that bundles the Visual C++ Redistributable Package (I assume you're using Visual C++ 2005?) which it extracts into a temporary directory and runs as part of the installation process. (Installers are also far nicer for the end user to deal with, especially if you're releasing the application in an abnormal format like .rar).
I am just getting back into Game developing. There was a point I stopped after getting extremly fustrated with Visual C++ and it's runtime librarys. Seems that I have a fix for it after all, but can't test it (my comp has VS installed so all the dll's are installed too).
The game runs for me, but I already have Visual C++ 2005 and Visual C++ 2008 installed. Anyone with an ATi video card will have the Visual C++ 2005 runtimes installed too, as they're bundled as part of the Catalyst Control Centre.