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ChrisE

Future plans for the SDK

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Today I'm starting work on AMD 3D Now optimizations.

After that:
DX7
Hardware Transformation and Lighting
Creative Lab's EAX 2.0 examples

I'd also like to hear some suggestions about how we can combine the utilities into larger Windows applications. For instance combining setrgb and prlight, or prview and editmat, or maybe even put everything into one (might be a little too hard).

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Can these be placed inside MAX as a plug in ? Then we could have a view of the scene through PR, like the Netimmerse plug in.

Another thought that has probably already been brought up is AM support. Any plans for this or waisted bandwidth and MAX is where it's at ?

Also an easier tool than wgtlib, something that allows you to drag and drop textures in and out then pak them, like Genesis3d's Tpack maybe ?

[This message has been edited by Shawn (edited November 04, 1999).]

[This message has been edited by Shawn (edited November 04, 1999).]

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