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Back to Networking and Multiplayer
D3DXIntersect for collision and y-correction?
Networking and Multiplayer
Programming
Started by
Schildawg
July 27, 2001 11:44 AM
-1
comments, last by
Schildawg
22 years, 8 months ago
Schildawg
122
Author
July 27, 2001 11:44 AM
Does anyone know if D3DXIntersect is an efficient way to manage y-correction and collision, or is it better to create your own routines based off of the geometry of the world?
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