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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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austinfuller

Hello Game Dev Forum

4 posts in this topic

I am 16 years old, and am living in Denver Colorado area. I began programming when I was around the age of 13/14. I have read 3 or 4 books on the c++ language itself, and have watch a few videos on computer science: http://ocw.mit.edu/OcwWeb/Electrical-Engineering-and-Computer-Science/6-00Fall-2008/LectureVideos/index.htm. Although I keep trying to acquire knowledge the aw-inspiring task of creating a game engine is still in a complete shadow. I wish to know more about creating games. That is why I am here. Creating games is what I aspire to do. Where to begin is what I am unsure of, So I come here giving you a introduction of myself, and looking for more knowledge.
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Quote:
Original post by austinfullerI wish to know more about creating games. That is why I am here. Creating games is what I aspire to do. Where to begin is what I am unsure of, So I come here giving you a introduction of myself, and looking for more knowledge.

This sure sounds like either a For Beginners or Breaking In question to me (not a lounge chat).
Austin, first you have to decide which game industry job interests you most.
Read these:
http://www.sloperama.com/advice/lesson7.htm
http://archives.igda.org/breakingin/career_paths.htm
THEN, when you've started to narrow down your thinking, find the appropriate forum here on GameDev and ask a narrower question.
The more focused the question, the more focused the answer.
It sounds like you're interested in programming, from what you said -- so I think this probably belongs in For Beginners. But in case you're interested in working in the game industry, I'm moving it from the Lounge to Breaking In. For now.
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These should also help get you on your feet:

For Beginners
Articles and Resources

Hate to say it, but getting mentored isn't probably best, I'd take a look at the "Articles and Resources" section of the site (I have even been known to do that from time to time when I need help or inspiration, it's very handy). And I should say that for 16, I really like the way you're going at this. I remember when I first joined this forum, my attitude was... sub-par to say the least. :D Stay positive, stay focused, and hell... if you need any help, don't be afraid to ask around. The "For Beginners" section of the forum is your Mecca when you are absolutely stumped and confused.
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