I'm looking for some input. We created a tool called Scene Fusion to enable real-time collaboration while doing gamedev in Unity. In effect, it will replicate any scene changes one person performs for everyone else connected to the session. It works well, and we as well as our customers using it notice a drastic speedup getting work done, especially when building large complex levels.
One limitation we have is that we can't support every single plugin and asset out there, so what we opted to do is provide an API that allows game developers to do that work as required.
My question is: How many if you out there actually end up having to modify an external plugin/tool in order to get it to work with your project?
The game would be very small, I just want to get started trying out some actual work before college.
Some other info: I'm working by myself on this, and going into game design/programming next year for college. I'm a high school student with a few years of experience just working by myself making small projects, drawing up stuff, so I really don't know much and I'd appreciate any tips.
Thanks a bunch!
SWARMED is a Zombie-themed RPG / RTS currently in development using Unity 3D. We love Dwarf Fortress (though we have no illusions that SWARMED will reach the same level of complexity), roguelikes, old-school point & click RPGs and real-time strategy games. We aim to cross genre-borders here and there and give some twists to the old Martinis every gamer has been drinking since the 1980s, metaphorically.
Single player, 3D graphics and adjustable top-down camera - old-school RPG / RTS feeling Take control of a core group of survivors after the outbreak Encounter Zombies that are a real threat, no machine-gun massacre. Don't get swarmed! Build a safe zone anywhere with a highly flexible build system: campsite, lighthouse, school, or fence a whole village Grant asylum to other survivors that you meet and make them a part of your community Achieve sustainability in your safe zone and go on supply runs with your survivors
The core team of recently founded indie studio Three Eyed Games currently consists of one writer, two artists and two programmers, based in Germany. We are in our mid-20s with professional experience in developing interactive 3D applications with Unity.
SWARMED will feature both a 'free-play mode' and a campaign with mid-sized maps that leads the player through a story while explaining the gameplay and introducing him / her to the survivors: a core group a few 'hero' characters the player starts with (each one a detailed character with backstory, hopes and dreams), and more 'heroes' (total not more than 20, probably less) that the player can meet on the journey. In addition, randomly generated NPCs (less detailed and not directly controllable, similar to the way Dwarf Fortress handles its dwarves) can join your safe zone – if you let them.
We plan to release a few 'Origin' prototypes that showcase individual gameplay systems and meanwhile give a gentle introduction to the characters you will meet in the game. Origin I, showcasing the build system and many fundamental elements like character controls and interactions, is finished and will be released soon. Next up, we're working on the dialog system to be presented in Origin II. Get in touch and we will provide more details and a playable version.
We want you!
We seriously think you should join the fun! We are looking for:
Level Designers / Environment Artists, preferably with experience in Unity and procedural asset creation. Design and build maps with interesting visuals and proper pacing. 3D Artists. Our shacks, items and the dead guys' faces could use some plastic surgery. Can you do that? Writers. We have a bunch of characters to detail and a story to write ahead of us. Game Designers. We have a rough game design sketched out that needs improvement and completion. We need a balanced combat system, trees for constructions, workshops and character skills etc. PR & Community Managers, preferably with web development experience. We want to build a community around the game, and we need you to plan and manage this (with the help of the rest of the team, of course). 2D Artists / UX Designers, preferably with Unity UI experience. Our menus still look pretty dull, and we don't like that. We also need concept art for characters and iconic game moments to define their look and feel. Coders. If you know your way around Unity and C#, there are lots of challenging things to be done. You will work closely together with the two programmers already on the team to get going quickly. Please drop me a message or contact email@example.com
itSeez3D, a leading developer of mobile 3d scanning software, announced today a new SDK for its automatic 3D avatar generation technology, Avatar SDK for Unity. The Avatar SDK for Unity is a robust plug-n-play toolset which enables developers and creatives to integrate realistic user-generated 3D avatars into their Unity-based applications. SDK users can allow players to create their own avatars in the application or integrate the SDK into their own production processes for character design and animation.
“Virtual avatars have recently become increasingly popular, especially in sports games and social VR apps. With the advance of VR and AR, the demand to get humans into the digital world is only increasing”, said Victor Erukhimov, itSeez3D CEO. “Our new Avatar SDK for Unity makes it super-easy to bring the avatar technology into any Unity-based game or VR/AR experience. With the Avatar SDK for Unity now every developer can bring face scanning technology into their games and allow players to create their own personalized in-game avatars, making the gameplay much more exciting and immersive.”
Key features of the Avatar SDK for Unity:
Automatic generation of a color 3D face model from a single selfie photo in 5-10 seconds (!). Works best with selfies, but can be used with any portrait photo.
Shape and texture of the head model are unique for each person, synthesized with a deep learning algorithm crafted by computer vision experts
Head models support runtime blendshape facial animations (45 different expressions)
Generated 3D heads include eyes, mouth, and teeth
Algorithms synthesize 3D meshes in mid-poly resolution, ~12k vertices, and ~24k triangles
Six predefined hairstyles with hair-recoloring feature (many more available on request)
Avatar generation API can be used in design-time and in run-time, which means you can allow users to create their own avatars in your game
Cloud version is cross-platform, and offline version currently works on PCs with 64-bit Windows (support for more platforms is coming soon)
Well-documented samples showcasing the functionality.
The Avatar SDK for Unity is offered in two modes - “Cloud” and “Offline”. The “Cloud” version is available at http://avatarsdk.com/ and the “Offline” version is available by request at firstname.lastname@example.org.
At itSeez3D, we are working on the computer vision technology that turns mobile devices into powerful 3D scanners. itSeez3D has developed the world's first mobile 3D scanning application that allows to create high-resolution photorealistic 3D models of people's' faces, bodies and objects. The application is available for iOS and Windows OS mobile devices powered with 3D cameras. In 2016 the company introduced Avatar SDK that creates a realistic 3D model of a face from a single selfie photo. To learn more about itSeez3D scanning software and 3D avatar creation technology, please visit www.itseez3d.com and www.avatarsdk.com.
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