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Texturing a cylinder

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Hi, I am using a cylinder for creating wheels of a model. I created the cylinder on my own and the caps of the cylinder are created using triangle strips. How can I texture those caps?? Thanks & Regards, Brett.

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Texturing is done ever the same: Send a texture co-ordinate tuple (or triple) with each vertex. This is independent on whether you use a soup, strip, or fan, and also triangles or quads.

The only thing you have to consider in general is that a vertex (not only the vertex position but the vertex as a whole) includes the texture co-ordinate, so that 2 vertices that differ (only) in texture co-ordinates are nevertheless 2 distinct vertices.

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