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betawarz

Looking for some general advice

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Hello, I've got a pretty decent game programming foundation to work with, I think. I've written several 3D games using XNA - all we're tower defense style games. I have also taken a course in school about game programming using C++ and DirectX - we focused on 2D games, will be 3D next semester. I was wanting to kind of get a jump start on the 3D programming. I wanted to make a simple first person shooter. I figured my first goal would be to create a Camera class, and perhaps a world coordinate (0, 0, 0) arrow thing so that I have something to look at with my Camera. I have been looking over the DirectX samples that come with the SDK and there seems to be a wealth of good information there. But all the different examples kind of lead me to some questions. What is DXUT? It looks like a framework to speed up game dev, almost a little like XNA is. Is DXUT something I should look into using? Does anyone know of any existing tutorials that are both recent and about writing a simple first person shooter? Thanks in advance.

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If you're already familiar with XNA, why not stick with it to play around with 3d stuff? There are a bunch of resources for doing 3d on xna.com

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Quote:
Original post by RDragon1
If you're already familiar with XNA, why not stick with it to play around with 3d stuff? There are a bunch of resources for doing 3d on xna.com


Well, because we're not using XNA in my class. We'll be using C++/DirectX SDK.

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