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Blur effect on primitives

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Hi, I have just begun to learn DirectX 9 but i have one strange problem. I'm writting 2D GUI and I'm using D3DXMatrixOrthoOffCenterLH function. But when i resize my window, primitives goes blurred. Look at the screen: before resize window (640x480, quad 300x300): after: I'm using DrawPrimitiveUP(D3DPT_TRIANGLEFAN) and D3DPT_LINESTRIP functions. There is any chance to fix it cuz I need straight lines not blurred? :/

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