Jump to content
  • Advertisement
Sign in to follow this  

exporting to md3 from 3ds max 2010

This topic is 3198 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i want to ask some questions: basically i got some 3d models to be used in our project. the models are in .max format. i got 2 models right now: a human and a spider. both object already have bones. the spider's bones created using box and dummy. when i tried to export to md3 using this: http://forums.duke4.net/index.php?showtopic=1065 the texture isn't appearing and the bones are visible. how can i make the texture appears and make the bones invisible? we're using irrlicht as the game engine

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!