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Richard Geslot

texture problem

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Hi Here is my texture problem :

 

BugText01.png

 

above all trees, lines of texels are render that's certainly because, in the texture, the leaf area is just nearby an other area : 

 

BugText02.png

 

How could I avoid that without modify the texture and the shape? Thanks and merry christmas

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Without modifying the texture, turn on point sampling. But that's really not desired. If you atlas textures, you need to leave padding so that texture filtering doesn't result in these artifacts

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Ok, actually I think you are both right. My texture coordinates are not enough precise and there is no padding.
As this is not my texture and my shape, I can't really modify both, so to solve this problem I just removed the area that didn't interest me.
thanks

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