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Pooya65

OpenGL flash in OpenGL

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By using Adobe®'s proprietary software. To my knowledge, such a thing does not exist. However, if you throw a lot of money at them, I bet they'll work something out!

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Well, if your language of choice happens to be C++, you could take a look at gameswf.
It's a completely free and open source library to load and display SWF files, it also provides an interface between actionscript and your game code. It's designed for use with GUI systems, but no doubt you could run almost any SWF file through it (a mini-game perhaps?).

I was also shocked to see that it still seems to be under active developement. The last update to the SVN was 41 hours ago. I thought the project had died until I looked it up for this post.

I've never had a chance to try it out though I'm afraid, so I can't help you there.

Hope that helps. [smile]

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There might be away to get the pixels of the flasha nd load them as an opengl texture. How you'd go about this I'd have no idea.

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For menus and all the likes, I use GameSWF in my converter to make a simpler format to play. I only export what is being rendered, symbol names, and labels - so I can place UI widgets in particular bits of flash.

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