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harminal

So i have a game made...How should i distribute it?

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Quote:
Original post by harminal
1. Does it matter about the computer language?
2. Do i need any other legal/ other issues i need to sort out with the game before selling it?
3. Any other information is happily appreciated:)

1. How could it? Why are you asking?
2. Yes. Hire an intellectual property attorney, make sure the title is not encumbered. And consult with the NZ equivalent of the Small Business Administration to make sure your business is set up for tax purposes.
3. Sure. Just ask it.

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Hmm good information but
1: I was thinking a professional game publisher might want a c++ game instead of a c# game or is it all irrelevant?
2: Thanks:)
3:I just want any hints people might have when going for publishing

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Quote:
Original post by harminal
1: I was thinking a professional game publisher might want a c++ game instead of a c# game or is it all irrelevant?
2: Thanks:)
3:I just want any hints people might have when going for publishing


1. How could it matter what language it's written in?
3. Read http://www.sloperama.com/advice/article60.htm and http://www.sloperama.com/advice/entry65.htm

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Are you saying that you have a game designed. As in you have documents that detail how the game will function in the future when it is written?

Or were you saying that you have a completed product ready to install or run on someone's computer?

I ask those questions because of your question #1. If you have a completed game, the publisher would LIKELY not discriminate based on the language. As long as they can distribute and install what is needed on an end-user's computer to make your game run, you should be in good shape.

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A few posts above, Tom Sloper links to a couple of articles on his site. Article 60 is specifically about publishing. You should definitely check it out.

And yes, now you have the task of deciding on a form of distribution. Then finding publishers who could be interested in publishing a game in that way. Then let the contacting and connecting begin.

Congratulations on seeing a game through to completion and best of luck getting it published!

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Quote:
Original post by harminal
What do i have to do? Ring up and make an appointment with all game publishers in my area right?

The publishers don't have to be in your area - game publishing is an international industry. First you need to check out publisher's web sites to see if they publish games like yours. Then call them to find out who handles acquisitions/business development. Talk to that person then send them your game or arrange a meeting if they are within traveling distance.

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Have you not thought about self publishing?

Just start a website, link the game up to a payment service like BMT, and then start marketing!

The following might help:

http://forums.indiegamer.com/showthread.php?t=17891

It's got a document that you might want to read!

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jrjellybean is right on. This is the way I do it, market it yourself and sell it. There are many sites that will list your game for nothing and give you free marketing. It's like the Demoware/Shareware concept that has worked for so many of us.

It all depends on how much you think you should make from the game. Very few of us get rich doing this method but it can be a good way to recoup a certain amount of your work. Shareware/Demoware makes it possible for the average indie game developer to come out way ahead of the average indie filmmaker, for example.

Sometimes this method leads to bigger things (ie id Software, Apogee, Epic Megagames, etc.)

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There was a article posted here awhile back about game profits and everybody listed made much more through game portals then trying to sell it themself. If its a casual type game hitting up the portals is the best way. If its a bit more hardcore then you might be stuck with self publishing. When you self publish there is more then just advertsing. A lot of people are wary about going to a random site and giving them money to buy something. Then you have to worry about support yourself.

If you are a programmer then be a programmer and let the suits take care of business. If you try and do both then you are splitting your time up and doing neither one well.

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Quote:
Original post by jtagge75
There was a article posted here awhile back about game profits and everybody listed made much more through game portals then trying to sell it themself. If its a casual type game hitting up the portals is the best way. If its a bit more hardcore then you might be stuck with self publishing. When you self publish there is more then just advertsing. A lot of people are wary about going to a random site and giving them money to buy something. Then you have to worry about support yourself.

If you are a programmer then be a programmer and let the suits take care of business. If you try and do both then you are splitting your time up and doing neither one well.


From our understanding, portals can sell your game BIG, but the barriers to entry are much higher.

So, unless you have a ton of money or you make an extremely clever, catchy game your game will be outdone by other companies...

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