So i have a game made...How should i distribute it?

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11 comments, last by jrjellybean 14 years, 3 months ago
jrjellybean is right on. This is the way I do it, market it yourself and sell it. There are many sites that will list your game for nothing and give you free marketing. It's like the Demoware/Shareware concept that has worked for so many of us.

It all depends on how much you think you should make from the game. Very few of us get rich doing this method but it can be a good way to recoup a certain amount of your work. Shareware/Demoware makes it possible for the average indie game developer to come out way ahead of the average indie filmmaker, for example.

Sometimes this method leads to bigger things (ie id Software, Apogee, Epic Megagames, etc.)
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There was a article posted here awhile back about game profits and everybody listed made much more through game portals then trying to sell it themself. If its a casual type game hitting up the portals is the best way. If its a bit more hardcore then you might be stuck with self publishing. When you self publish there is more then just advertsing. A lot of people are wary about going to a random site and giving them money to buy something. Then you have to worry about support yourself.

If you are a programmer then be a programmer and let the suits take care of business. If you try and do both then you are splitting your time up and doing neither one well.
Quote:Original post by jtagge75
There was a article posted here awhile back about game profits and everybody listed made much more through game portals then trying to sell it themself. If its a casual type game hitting up the portals is the best way. If its a bit more hardcore then you might be stuck with self publishing. When you self publish there is more then just advertsing. A lot of people are wary about going to a random site and giving them money to buy something. Then you have to worry about support yourself.

If you are a programmer then be a programmer and let the suits take care of business. If you try and do both then you are splitting your time up and doing neither one well.


From our understanding, portals can sell your game BIG, but the barriers to entry are much higher.

So, unless you have a ton of money or you make an extremely clever, catchy game your game will be outdone by other companies...

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