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SDL, IMG_Load Always Returns NULL [solved]

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Hello everyone, I am trying to load an image into my program that is using SDL, OpenGL, and SDL_image to load images. But for some reason IMG_Load() always returns a null pointer, no matter what. Even SDL_LoadBMP() returns a null pointer. I have the DLLs and the images in with my executable. Here is a codeblock:
    SDL_Surface *test = IMG_Load("test.png");

    std::cout << "test=" << test << " Reason: " << SDL_GetError() << std::endl;
Here is it's output:
test=00000000 Reason: Couldn't open test.png
If I try to load test.bmp with SDL_LoadBMP() I get the same results, with the obvious change of png to bmp. I am sure the pictures are there. I am using Microsoft Visual C++ 2008 Express Here are my libraries that i have linked:
Here is part of my globals.h:
#include "SDL.h"
#include "SDL_main.h"
#include "SDL_image.h"
#include "SDL_opengl.h"
#include <gl.h>
#include <glu.h>
#include <glext.h>
I am running release mode because debug mode causes link errors with "__imp___CrtDbgReportW". What am i doing wrong? Thank you. [Edited by - Hacktank on December 26, 2009 7:18:57 PM]

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I got debug mode to work, i was using the wrong runtime library. And yes, i set the working directory of debug mode to the folder the exe and other files are in, as well as release mode. Neither work.

I tried loading a text file in to see if the problem is global and it fails too.

std::ifstream testfile("test.txt");
std::string line;

if(testfile.is_open()) while(!testfile.eof()) {

std::cout << line << std::endl;

} else std::cout << "File cannot be opened" << std::endl;

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Thank you very much, both of you. I got it working, i had the active directory set to where all my source files were, not my exe, fail. Its strange tho, a static reference to the file wouldn't work either, no matter tho.

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