ID3DX10Mesh initialization!
So.. I was hoping I could get some steps to having a mesh in renderable form.. I don't mean in code or anything just like.. what it seems to me so far would be:
1. Parse the mesh file
2. Get the vertices/texture coordinates/etc into arrays in memory
3. Set the vertex data to those vertices/etc
4. Use the draw subset command(?)
I'm absolutely positive I'm leaving something out here.. on a side note I was wondering if ID3DX10Meshes were renderable without index data.. So just maybe some general information on the steps and what you can and can't do/any beginner mistakes. I've looked around but haven't seen any steps or pseudo-code to this.. Anything and everything including links would be helpful, and thanks ahead of time!
Edit: While I'm at it I can't for the life of me get the debug library to work, it is linked and such and I do have the correct flags for the CreateDeviceAndSwapChain() method however I don't recieve any messages. Also, in the Control Panel for the SDK "Force On" is disabled..
[Edited by - aqez on December 26, 2009 11:57:16 PM]
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