Jump to content
  • Advertisement
Sign in to follow this  
sunrisefe

Compute the view frustum 's 8 vertices

This topic is 2748 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If the world matrix W, view matrix V and projection matrix P are given, how to compute the 8 vertices of view frustum in world space? Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Although its simple algebra the search function of this site is your friend. Try searching there for view frustum calculation and one of the first three hits is the following thread which provides a link to a tutorial how to do that:

gamedev.net thread

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!