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Compute the view frustum 's 8 vertices

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If the world matrix W, view matrix V and projection matrix P are given, how to compute the 8 vertices of view frustum in world space? Thank you.

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Although its simple algebra the search function of this site is your friend. Try searching there for view frustum calculation and one of the first three hits is the following thread which provides a link to a tutorial how to do that:

gamedev.net thread

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