Compute the view frustum 's 8 vertices

Started by
1 comment, last by Maddius 13 years ago
If the world matrix W, view matrix V and projection matrix P are given, how to compute the 8 vertices of view frustum in world space? Thank you.
Advertisement
Although its simple algebra the search function of this site is your friend. Try searching there for view frustum calculation and one of the first three hits is the following thread which provides a link to a tutorial how to do that:

gamedev.net thread
------------------------------------I always enjoy being rated up by you ...
Thanks guys, this was a big help to me as well!

This topic is closed to new replies.

Advertisement